Posts tagged with "games"
Review: Unavowed

The point-and-click adventure is often maligned for poor story-gameplay integration. This hidebound genre, with gameplay that varies little between titles, can make the most exciting stories and settings feel like a chore. At their worst, adventure games are like movies that pause at intervals and make you solve a Rubik’s cube to continue watching. But at their best, adventure games can be both cerebrally and narratively satisfying experiences, perfect for players less interested in tests of their reaction times and more interested in tests of their problem solving abilities. Wadjet Eye,...

Review: Shardlight

Shardlight is a 2D point-and-click adventure game from Wadjet Eye Games, the creators of the Blackwell series and publishers of Technobabylon. Like the rest of Wadjet’s output, it was developed using a tool made in the late 90s to make games that look like they’re from the early 90s. It features Ben Chandler on pixels and Francisco González on writing, with both collaborating on design and programming. Shardlight is named for the shards of uranium glass scattered around its environment, hung from trees and lampposts,...

Review: Getting Over It with Bennett Foddy

A game I made for a certain kind of person. To hurt them. Getting Over It with Bennett Foddy Steam store description There’s a scene in Philip K Dick’s Do Androids Dream of Electric Sheep? in which protagonist Rick Deckard uses a VR device to experience the feeling of climbing up a mountain. Through this device, he and thousands of others see and hear what the climber sees and hears and more importantly, feel what the climber feels as he is hit by falling stones. This practice is a core ritual in...

Review: Finding Paradise

Finding Paradise is the long-awaited sequel to 2011’s To The Moon, a game I reviewed previously and greatly enjoyed. Like its predecessor, Finding Paradise is a story about memory, love and regret, told through a sci-fi lens and presented as a low-res JRPG without any RPG elements. In both games, you play agents of Sigmund Corp, a company that offers a memory alteration service to elderly clients. People with regrets or unfulfilled dreams and aspirations tell Sigmund how they wish their life had gone, and Sigmund sends a couple of...

Review: The House in Fata Morgana

The so-called visual novel is a game format that’s very big in Japan and kind of obscure everywhere else. If you’ve never encountered one, you can think of the genre as computerised puppet theatre with a little bit of audience participation. They tend to be plot-driven affairs with enough gameplay to send a pure ludologist into a frothy rage (i.e. not very much). In the majority of these games, the player’s input is limited to clicking through dialogue and making CYOA-style choices every few thousand words. Some...