Posts tagged with "review"
Review: Unavowed

The point-and-click adventure is often maligned for poor story-gameplay integration. This hidebound genre, with gameplay that varies little between titles, can make the most exciting stories and settings feel like a chore. At their worst, adventure games are like movies that pause at intervals and make you solve a Rubik’s cube to continue watching. But at their best, adventure games can be both cerebrally and narratively satisfying experiences, perfect for players less interested in tests of their reaction times and more interested in tests of their problem solving abilities. Wadjet Eye,...

Review: Shardlight

Shardlight is a 2D point-and-click adventure game from Wadjet Eye Games, the creators of the Blackwell series and publishers of Technobabylon. Like the rest of Wadjet’s output, it was developed using a tool made in the late 90s to make games that look like they’re from the early 90s. It features Ben Chandler on pixels and Francisco González on writing, with both collaborating on design and programming. Shardlight is named for the shards of uranium glass scattered around its environment, hung from trees and lampposts,...

Review: The Gig Economy

The Gig Economy, which is as of this writing the single post on a WordPress blog entitled Zero HP Lovecraft, is of and about the internet. Specifically, the internet of 2018, its social media and blockchains. What initially appears to be a particularly flowery and rambling blogpost reveals itself as a fictional story at whichever point you start curiously googling its references to invented subreddits and cryptocurrencies. It’s an ambitious work that doesn’t completely hang together: the strong introduction is let down by an jarring change...

Review: Getting Over It with Bennett Foddy

A game I made for a certain kind of person. To hurt them. Getting Over It with Bennett Foddy Steam store description There’s a scene in Philip K Dick’s Do Androids Dream of Electric Sheep? in which protagonist Rick Deckard uses a VR device to experience the feeling of climbing up a mountain. Through this device, he and thousands of others see and hear what the climber sees and hears and more importantly, feel what the climber feels as he is hit by falling stones. This practice is a core ritual in...

Review: Finding Paradise

Finding Paradise is the long-awaited sequel to 2011’s To The Moon, a game I reviewed previously and greatly enjoyed. Like its predecessor, Finding Paradise is a story about memory, love and regret, told through a sci-fi lens and presented as a low-res JRPG without any RPG elements. In both games, you play agents of Sigmund Corp, a company that offers a memory alteration service to elderly clients. People with regrets or unfulfilled dreams and aspirations tell Sigmund how they wish their life had gone, and Sigmund sends a couple of...