Posts tagged with "notable"
Mine cryptocurrency instead of clicking ads

Long-time readers will notice a new addition to the left side of the blog – a small piece of text just under the header: Click on it and you’ll see something like this: This is an experiment in blog monetisation, powered by Coinhive. The traditional easiest way to monetise a blog is to toss some adverts here and there – above, below, beside and interleaved with the content. I’ve never run anything like that on this blog because I hate advertising. I use an adblocker wherever...

RSS: there's nothing better

“An RSS feed? That’s so 2007!” “Well then what do you suggest instead?” “Everyone gets their updates through their Facebook feeds these days! Just make a Facebook page!” “That sounds great! Then half of my subscribers will see half of my updates, during weeks in which Zuckerberg chooses to weigh the algorithms more towards news and less towards friends’ photos. Also everyone has to have a Facebook account.” “Yeah, okay, point made. Twitter is better anyway: it’s totally public, doesn’t force people to sign in to see feeds, and its feeds aren’t subject to...

Programming in GameMaker

The first programming language I wrote significant code in was a dinky little scripting language attached to a GUI-based game development program called Game Maker (since rebranded to GameMaker: Studio). The program provides graphical interfaces for creating objects and defining their behaviour by dragging, dropping, arranging and filling in fields, and you can quite happily use this and only this to make a large variety of games: GM works on abstract enough concepts that you’re not restricted to one or two genres of game like you might be if...

Password strength

So here’s something most people in the know will tell you about setting a strong password: length beats complexity. A 30 character password made up entirely of lowercase letters is going to be more difficult for an attacker to break (whether by brute force guessing passwords on an online login page or cracking password hashes compromised in a data breach) than an 8 character password with the requisite mix of upper case and lowercase letters, numbers and special characters. What’s really convenient and almost mind-blowing about this is the...

Iji: a subjective experience

Daniel Remar’s Iji is one of my favourite games ever. It’s engaging, polished, detailed, complex and very replayable. I first played it shortly after its initial release in about 2008 or 2009, and in total I’ve played it through probably seven or eight times, and I’m not huge on replaying most games (of a highly linear nature, as this one is). I love the way it plays, the levels, the story and the world. I’ve got some of its art on my phone wallpaper rotation, I’ve found...