Posts tagged with "iji"
Review: Undertale

Undertale is a quirky 2D RPG developed in Game Maker by a guy who did some music for the webcomic/internet thing Homestuck. That last sentence is overloaded with stuff I like, so obviously I had to check this game out as soon as possible. Knowing me, as soon as possible can often translate into six months to a year after release once it’s already been talked to death by other, better people, but I digress. There are a lot of good reasons to get this game, and only a very...

Review: Out There Ω

I have a special fondness for space simulators. Two of the first games I ever bought online were Flatspace and Weird Worlds: Return to Infinite Space, two very different interpretations of the idea that started with Elite in 1984. In all of these games, you pilot a spaceship and fly around the galaxy/universe doing whatever you want: exploring, fighting other ships, trading resources, and so on. Unlike many other genres of games, the actual gameplay implementation of a space simulator is extremely variable. In...

Iji: a subjective experience

Daniel Remar’s Iji is one of my favourite games ever. It’s engaging, polished, detailed, complex and very replayable. I first played it shortly after its initial release in about 2008 or 2009, and in total I’ve played it through probably seven or eight times, and I’m not huge on replaying most games (of a highly linear nature, as this one is). I love the way it plays, the levels, the story and the world. I’ve got some of its art on my phone wallpaper rotation, I’ve found...