Posts tagged with "gml"
Using an external text editor in GameMaker Studio 2

(Despite the post image, this will work for any external editor, not just Vim.) Although GameMaker Studio 2 is a massive improvement over GameMaker: Studio 1.x in every just about single way, including the capabilities of its built-in code editor, programmers who are strongly attached to a particular external editor, be it vim, emacs, VS Code or another, may lament the removal of the feature that let you set an external editor for code. But, thanks to GMS2’s new project format, there is a workaround that will let you...

Programming in GameMaker

The first programming language I wrote significant code in was a dinky little scripting language attached to a GUI-based game development program called Game Maker (since rebranded to GameMaker: Studio). The program provides graphical interfaces for creating objects and defining their behaviour by dragging, dropping, arranging and filling in fields, and you can quite happily use this and only this to make a large variety of games: GM works on abstract enough concepts that you’re not restricted to one or two genres of game like you might be if...